Author Topic: Commodore Amiga  (Read 20354 times)

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Offline Rubikscube

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Commodore Amiga
« on: May 16, 2004, 17:02:04 PM »
As I found my Amiga in the back of a cupboard. Thought I would list my Top 10 Amiga games, no particular order just the ones I remember  ;D

1. It came from the desert
2. Wings
3. Supercars 2
4. Sensible Soccer
5. Kick Off- all versions
6  Speedball 2
7. Lemmings
8. Projectyle
9. Pinball Dreams/Fantasies/Illusions
10 Amos - Not really a game but a game creator(Thought I could write the next jet set Willy 10 years too late)  ;D
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Offline AndrewR

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Re:Commodore Amiga
« Reply #1 on: May 16, 2004, 17:06:24 PM »
7. Lemmings

Brilliant game!  How many levels could you complete? ;D

Offline Shytot

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Re:Commodore Amiga
« Reply #2 on: May 16, 2004, 17:07:33 PM »
and which version?

Offline Rubikscube

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Re:Commodore Amiga
« Reply #3 on: May 16, 2004, 17:13:25 PM »
First version, had both.

Can't remember what level reached, I must have completed it  ;D
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Offline AndyR

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Re:Commodore Amiga
« Reply #4 on: May 16, 2004, 19:54:13 PM »
There were numerous versions of lemmings although the main ones were...

Lemmings (arguably the best)
Oh no! More Lemmings.
Lemmings 2
Lemmings 3 - All new world of lemmings (AGA only)

10 off the top of my head (no real order)...

1. Superfrog (almost perfect 2D platformer)
2. Stunt Car Racer (brilliant 2 player!)
3. Lotus Esprit Turbo Challenge 1,2 & 3 (superb racer)
4. Alien Breed 3D (not so hot graphics but brilliant game)
5. Monkey Island 1&2 (Graphic adventures don't get any better)
6. Deluxe PacMan (PD game but an immensely playable version)
7. Project X (Difficult shoot 'em up - great game)
8. Arcade Pool/Snooker (none of that 3D crap just pure gameplay)
9. Pinball Dreams/Fantasies/Illusions/Slamtilt (Just like the real thing - only better.)
10.  Flashback (Platform shooter with a decent plot and great graphics.)

Have you tried any of the later Amiga games?

Payback (GTA clone)
Genetic Species (3D shooter)
Nemac IV (3D Shooter)
Street racer (Mario Kart clone)
Duke Nukem: Atomic (3D Shooter)

(You can probably tell I'm an Amiga fan!)
"There was of course no way of knowing whether you were being watched at any given moment. How often, or on what system, the Thought Police plugged in on any individual wire was guesswork. It was even conceivable that they watched everybody all the time. George Orwell, 1984

Offline AndrewR

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Re:Commodore Amiga
« Reply #5 on: May 16, 2004, 19:57:37 PM »

1. Superfrog (almost perfect 2D platformer)

I loved that one!!


5. Monkey Island 1&2 (Graphic adventures don't get any better)[/img]

And that one!!


10.  Flashback (Platform shooter with a decent plot and great graphics.)

And that one too!!

Offline AndyR

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Re:Commodore Amiga
« Reply #6 on: May 16, 2004, 20:02:20 PM »
@ AndrewR - It's hard to restrict a list to just 10 isn't it?!!!

@ Rubiks - AMOS was so unbelievably brilliant - a great piece of software. I got that program doing things it shouldn't have been able to do and I still mess with it every now and then when I'm on Amiga!

BTW, this is my Amiga workbench screen...

http://www.andysplace.fsnet.co.uk/qp/miggy/miggy.jpg

Yes that is Google (running on Voyager 3).
Yes that is a Winamp Clone.
Diamond Box is a free 24bit image editor.
"There was of course no way of knowing whether you were being watched at any given moment. How often, or on what system, the Thought Police plugged in on any individual wire was guesswork. It was even conceivable that they watched everybody all the time. George Orwell, 1984

Offline Shytot

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Re:Commodore Amiga
« Reply #7 on: May 16, 2004, 20:03:02 PM »
Very impressive Andy !!

I normally played Lemmings on the PC so when windows came along it got a bit difficult ;(
there was a 3D version which was tricky too.

Oh No .. was my fave. I also had a Xmas version ;D

Offline AndyR

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Re:Commodore Amiga
« Reply #8 on: May 16, 2004, 20:08:54 PM »
Lemmings 3D = Total rubbish!!! The idea behind using different camera's did my head in!
"There was of course no way of knowing whether you were being watched at any given moment. How often, or on what system, the Thought Police plugged in on any individual wire was guesswork. It was even conceivable that they watched everybody all the time. George Orwell, 1984

Offline AndrewR

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Re:Commodore Amiga
« Reply #9 on: May 16, 2004, 20:09:40 PM »
I don't often have quite so many windows open ;D

I'm afraid you'll need to place a link to the picture instead - it's a bit large and widening the board.

Offline Shytot

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Re:Commodore Amiga
« Reply #10 on: May 16, 2004, 20:11:02 PM »
yeah 2D was best - I liked the stair builders and the knack of letting them finish and start to walk before you set them off again ;D

Sad I know  :(

LOL

Offline AndyR

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Re:Commodore Amiga
« Reply #11 on: May 16, 2004, 20:11:12 PM »
andyr = showing off!

That's OS 3.5 as well. Haven't got 3.9 and OS 4 is due out soon - but won't work on an Amiga - go figure!
"There was of course no way of knowing whether you were being watched at any given moment. How often, or on what system, the Thought Police plugged in on any individual wire was guesswork. It was even conceivable that they watched everybody all the time. George Orwell, 1984

Offline Rubikscube

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Re:Commodore Amiga
« Reply #12 on: May 16, 2004, 21:06:46 PM »
Good list Andy and good pics.

I can't remember a couple in your list, which is a bit disappointing, as I think I had every hacked off amiga game released  ;D

Was Project X and superfrog team 17 games?

Like your workbench screen, and yes it is showing off ;D
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Offline AndyR

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Re:Commodore Amiga
« Reply #13 on: May 16, 2004, 21:53:21 PM »
Project X and Superfrog were Team 17 along with Arcade pool and Alien Breed 3D. They produced some damn good games.

Like you I had (and still have) almost every hacked game around. There used to be a shop down the road that had a load of Amiga's setup in the back room all running X-Copy III. I got to know the owner and he'd allow a few to go into the back rooom and copy anything as long as we bought the blank discs off him. School/college was another great source of software!!!

My workbench set-up was used in a commercial Amiga game compilation as the basis of selecting games to run under emulation and I also had a game featured on an Amiga Format coverdisc - Textris - which I wrote using AMOS. In the bit of spare time I have I still work on Textris 2 - hopefully it'll be finished this year!

Textris is a bit like tetris except instead of shapes falling down the screen, there are letters. You have to make words out of the letters. There are also bonuses and things that hinder your progress.

The challenge of getting the new version to work on a 14MHz, 2 meg machine is immense. 256 colour graphics, audio, sprites, bobs, animations, the (large) program and a full dictionary have to be stored in that 2 meg. Also, searching through a whole dictionary on a 14MHz machine isn't *supposed* to be fast yet using the shortcuts I've implemented, the whole dictionary search for a full grid of letters takes less than a second.

-

Perhaps that's part of the charm of the amiga - you are able to do so much with so little hardware.
"There was of course no way of knowing whether you were being watched at any given moment. How often, or on what system, the Thought Police plugged in on any individual wire was guesswork. It was even conceivable that they watched everybody all the time. George Orwell, 1984

Offline Harri

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Re:Commodore Amiga
« Reply #14 on: May 17, 2004, 15:59:46 PM »
Loved Lemmings (all versions apart from 3D, what were they thinking) :thumbsup:
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