Project X and Superfrog were Team 17 along with Arcade pool and Alien Breed 3D. They produced some damn good games.
Like you I had (and still have) almost every hacked game around. There used to be a shop down the road that had a load of Amiga's setup in the back room all running X-Copy III. I got to know the owner and he'd allow a few to go into the back rooom and copy anything as long as we bought the blank discs off him. School/college was another great source of software!!!
My workbench set-up was used in a commercial Amiga game compilation as the basis of selecting games to run under emulation and I also had a game featured on an Amiga Format coverdisc - Textris - which I wrote using AMOS. In the bit of spare time I have I still work on Textris 2 - hopefully it'll be finished this year!
Textris is a bit like tetris except instead of shapes falling down the screen, there are letters. You have to make words out of the letters. There are also bonuses and things that hinder your progress.
The challenge of getting the new version to work on a 14MHz, 2 meg machine is immense. 256 colour graphics, audio, sprites, bobs, animations, the (large) program and a full dictionary have to be stored in that 2 meg. Also, searching through a whole dictionary on a 14MHz machine isn't *supposed* to be fast yet using the shortcuts I've implemented, the whole dictionary search for a full grid of letters takes less than a second.
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Perhaps that's part of the charm of the amiga - you are able to do so much with so little hardware.